#include "Game/AI/Action/actionGuardianBeamFire.h" namespace uking::action { GuardianBeamFire::GuardianBeamFire(const InitArg& arg) : BeamMove(arg) {} GuardianBeamFire::~GuardianBeamFire() = default; bool GuardianBeamFire::init_(sead::Heap* heap) { return BeamMove::init_(heap); } void GuardianBeamFire::enter_(ksys::act::ai::InlineParamPack* params) { BeamMove::enter_(params); } void GuardianBeamFire::leave_() { BeamMove::leave_(); } void GuardianBeamFire::loadParams_() { BeamMove::loadParams_(); getStaticParam(&mSpeed_s, "Speed"); getDynamicParam(&mEyePos_d, "EyePos"); } void GuardianBeamFire::calc_() { BeamMove::calc_(); } } // namespace uking::action