#include "Game/AI/Action/actionGuardianChargeBeam.h" namespace uking::action { GuardianChargeBeam::GuardianChargeBeam(const InitArg& arg) : ksys::act::ai::Action(arg) {} GuardianChargeBeam::~GuardianChargeBeam() = default; bool GuardianChargeBeam::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void GuardianChargeBeam::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void GuardianChargeBeam::leave_() { ksys::act::ai::Action::leave_(); } void GuardianChargeBeam::loadParams_() { getStaticParam(&mTime_s, "Time"); getStaticParam(&mTimeRand_s, "TimeRand"); getStaticParam(&mChargeRadius_s, "ChargeRadius"); getStaticParam(&mColor_s, "Color"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void GuardianChargeBeam::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action