#pragma once #include "Game/AI/Action/actionBeamMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GuardianMiniBeamMove : public BeamMove { SEAD_RTTI_OVERRIDE(GuardianMiniBeamMove, BeamMove) public: explicit GuardianMiniBeamMove(const InitArg& arg); ~GuardianMiniBeamMove() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x70 const float* mReboundDeccel_s{}; }; } // namespace uking::action