#pragma once #include "Game/AI/Action/actionGuardianBeamFire.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GuardianMiniFinalBeamMove : public GuardianBeamFire { SEAD_RTTI_OVERRIDE(GuardianMiniFinalBeamMove, GuardianBeamFire) public: explicit GuardianMiniFinalBeamMove(const InitArg& arg); ~GuardianMiniFinalBeamMove() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; }; } // namespace uking::action