#pragma once #include "Game/AI/Action/actionBattleCloseWalk.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GuardianMiniGuardBattleWalk : public BattleCloseWalk { SEAD_RTTI_OVERRIDE(GuardianMiniGuardBattleWalk, BattleCloseWalk) public: explicit GuardianMiniGuardBattleWalk(const InitArg& arg); ~GuardianMiniGuardBattleWalk() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: // static_param at offset 0xa8 const int* mASSlot_s{}; // static_param at offset 0xb0 sead::SafeString mASName_s{}; }; } // namespace uking::action