#pragma once #include "Game/AI/Action/actionGuardBreak.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GuardianMiniGuardBreak : public GuardBreak { SEAD_RTTI_OVERRIDE(GuardianMiniGuardBreak, GuardBreak) public: explicit GuardianMiniGuardBreak(const InitArg& arg); ~GuardianMiniGuardBreak() override; void loadParams_() override; protected: // static_param at offset 0x60 const int* mASSlot_s{}; // static_param at offset 0x68 sead::SafeString mGuardBreakASName_s{}; // static_param at offset 0x78 sead::SafeString mOtherASName_s{}; }; } // namespace uking::action