#pragma once #include "Game/AI/Action/actionNavMeshWalk.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GuardianMiniGuardNavMeshWalk : public NavMeshWalk { SEAD_RTTI_OVERRIDE(GuardianMiniGuardNavMeshWalk, NavMeshWalk) public: explicit GuardianMiniGuardNavMeshWalk(const InitArg& arg); ~GuardianMiniGuardNavMeshWalk() override; void loadParams_() override; protected: // static_param at offset 0xa8 const int* mASSlot_s{}; // static_param at offset 0xb0 sead::SafeString mASName_s{}; }; } // namespace uking::action