#pragma once #include "Game/AI/Action/actionTargetCircleWalk.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GuardianMiniGuardSideWalk : public TargetCircleWalk { SEAD_RTTI_OVERRIDE(GuardianMiniGuardSideWalk, TargetCircleWalk) public: explicit GuardianMiniGuardSideWalk(const InitArg& arg); ~GuardianMiniGuardSideWalk() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: // static_param at offset 0x80 const int* mASSlot_s{}; // static_param at offset 0x88 sead::SafeString mASName_s{}; }; } // namespace uking::action