#pragma once #include "Game/AI/Action/actionTurn.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GuardianMiniGuardTurn : public Turn { SEAD_RTTI_OVERRIDE(GuardianMiniGuardTurn, Turn) public: explicit GuardianMiniGuardTurn(const InitArg& arg); ~GuardianMiniGuardTurn() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: // static_param at offset 0x90 const int* mASSlot_s{}; // static_param at offset 0x98 sead::SafeString mASName_s{}; }; } // namespace uking::action