#pragma once #include "Game/AI/Action/actionGuardianMiniWait.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GuardianMiniGuardWait : public GuardianMiniWait { SEAD_RTTI_OVERRIDE(GuardianMiniGuardWait, GuardianMiniWait) public: explicit GuardianMiniGuardWait(const InitArg& arg); ~GuardianMiniGuardWait() override; void loadParams_() override; protected: // static_param at offset 0x90 sead::SafeString mGuardASName_s{}; }; } // namespace uking::action