#pragma once #include "Game/AI/Action/actionNeckSpinBeam.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GuardianMiniNeckSpinBeam : public NeckSpinBeam { SEAD_RTTI_OVERRIDE(GuardianMiniNeckSpinBeam, NeckSpinBeam) public: explicit GuardianMiniNeckSpinBeam(const InitArg& arg); ~GuardianMiniNeckSpinBeam() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x178 const int* mSpinNum_s{}; // static_param at offset 0x180 const int* mMaxLengthTime_s{}; // static_param at offset 0x188 const bool* mIsStraight_s{}; }; } // namespace uking::action