#include "Game/AI/Action/actionGuardianMiniPracticeFlagSet.h" namespace uking::action { GuardianMiniPracticeFlagSet::GuardianMiniPracticeFlagSet(const InitArg& arg) : ksys::act::ai::Action(arg) {} GuardianMiniPracticeFlagSet::~GuardianMiniPracticeFlagSet() = default; bool GuardianMiniPracticeFlagSet::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void GuardianMiniPracticeFlagSet::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void GuardianMiniPracticeFlagSet::leave_() { ksys::act::ai::Action::leave_(); } void GuardianMiniPracticeFlagSet::loadParams_() { getAITreeVariable(&mGuardianMiniPracticeState_a, "GuardianMiniPracticeState"); } void GuardianMiniPracticeFlagSet::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action