#include "Game/AI/Action/actionGuardianMiniWait.h" namespace uking::action { GuardianMiniWait::GuardianMiniWait(const InitArg& arg) : Wait(arg) {} GuardianMiniWait::~GuardianMiniWait() = default; void GuardianMiniWait::enter_(ksys::act::ai::InlineParamPack* params) { Wait::enter_(params); } void GuardianMiniWait::loadParams_() { WaitBase::loadParams_(); getStaticParam(&mASName_s, "ASName"); getStaticParam(&mASSlotRight_s, "ASSlotRight"); getStaticParam(&mASSlotLeft_s, "ASSlotLeft"); getStaticParam(&mASSlotBack_s, "ASSlotBack"); getDynamicParam(&mDynRightWeaponIdx_d, "DynRightWeaponIdx"); getDynamicParam(&mDynLeftWeaponIdx_d, "DynLeftWeaponIdx"); getDynamicParam(&mDynBackWeaponIdx_d, "DynBackWeaponIdx"); } void GuardianMiniWait::calc_() { Wait::calc_(); } } // namespace uking::action