#pragma once #include "Game/AI/Action/actionWait.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GuardianMiniWait : public Wait { SEAD_RTTI_OVERRIDE(GuardianMiniWait, Wait) public: explicit GuardianMiniWait(const InitArg& arg); ~GuardianMiniWait() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x50 sead::SafeString mASName_s{}; // static_param at offset 0x60 const int* mASSlotRight_s{}; // static_param at offset 0x68 const int* mASSlotLeft_s{}; // static_param at offset 0x70 const int* mASSlotBack_s{}; // dynamic_param at offset 0x78 int* mDynRightWeaponIdx_d{}; // dynamic_param at offset 0x80 int* mDynLeftWeaponIdx_d{}; // dynamic_param at offset 0x88 int* mDynBackWeaponIdx_d{}; }; } // namespace uking::action