#pragma once #include "Game/AI/Action/actionGuardianMoveTo.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GuardianMoveToPosition : public GuardianMoveTo { SEAD_RTTI_OVERRIDE(GuardianMoveToPosition, GuardianMoveTo) public: explicit GuardianMoveToPosition(const InitArg& arg); ~GuardianMoveToPosition() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x28 const float* mSpeed_s{}; // static_param at offset 0x30 const bool* mDecelerate_s{}; // dynamic_param at offset 0x38 sead::Vector3f* mDynTargetPos_d{}; // dynamic_param at offset 0x40 sead::Vector3f* mDynStartPos_d{}; }; } // namespace uking::action