#include "Game/AI/Action/actionGuardianSearch.h" namespace uking::action { GuardianSearch::GuardianSearch(const InitArg& arg) : GuardianMoveTo(arg) {} GuardianSearch::~GuardianSearch() = default; bool GuardianSearch::init_(sead::Heap* heap) { return GuardianMoveTo::init_(heap); } void GuardianSearch::enter_(ksys::act::ai::InlineParamPack* params) { GuardianMoveTo::enter_(params); } void GuardianSearch::leave_() { GuardianMoveTo::leave_(); } void GuardianSearch::loadParams_() { GuardianMoveTo::loadParams_(); getStaticParam(&mWaitFrame_s, "WaitFrame"); getStaticParam(&mLost_s, "Lost"); } void GuardianSearch::calc_() { GuardianMoveTo::calc_(); } } // namespace uking::action