#pragma once #include "Game/AI/Action/actionGuardianMoveTo.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GuardianStopWait : public GuardianMoveTo { SEAD_RTTI_OVERRIDE(GuardianStopWait, GuardianMoveTo) public: explicit GuardianStopWait(const InitArg& arg); ~GuardianStopWait() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x28 const float* mSpeed_s{}; // dynamic_param at offset 0x30 float* mDynStopTime_d{}; // dynamic_param at offset 0x38 sead::Vector3f* mDynStopPos_d{}; }; } // namespace uking::action