#include "Game/AI/Action/actionHiddenKorokAppear.h" namespace uking::action { HiddenKorokAppear::HiddenKorokAppear(const InitArg& arg) : ksys::act::ai::Action(arg) {} HiddenKorokAppear::~HiddenKorokAppear() = default; bool HiddenKorokAppear::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void HiddenKorokAppear::loadParams_() {} } // namespace uking::action