#pragma once #include "Game/AI/Action/actionCarried.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class HideBarrelCarried : public Carried { SEAD_RTTI_OVERRIDE(HideBarrelCarried, Carried) public: explicit HideBarrelCarried(const InitArg& arg); ~HideBarrelCarried() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x168 const float* mCutLength_s{}; }; } // namespace uking::action