#pragma once #include "Game/AI/Action/actionShootArrow.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class HideShootArrow : public ShootArrow { SEAD_RTTI_OVERRIDE(HideShootArrow, ShootArrow) public: explicit HideShootArrow(const InitArg& arg); ~HideShootArrow() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xb0 sead::SafeString mShootStartASName_s{}; // static_param at offset 0xc0 sead::SafeString mShootASName_s{}; // static_param at offset 0xd0 sead::SafeString mShootEndASName_s{}; // static_param at offset 0xe0 const int* mLoopTime_s{}; }; } // namespace uking::action