#include "Game/AI/Action/actionHingeMagneFixedRigid.h" namespace uking::action { HingeMagneFixedRigid::HingeMagneFixedRigid(const InitArg& arg) : FixedMagneSliderBlock(arg) {} HingeMagneFixedRigid::~HingeMagneFixedRigid() = default; bool HingeMagneFixedRigid::init_(sead::Heap* heap) { return FixedMagneSliderBlock::init_(heap); } void HingeMagneFixedRigid::enter_(ksys::act::ai::InlineParamPack* params) { FixedMagneSliderBlock::enter_(params); } void HingeMagneFixedRigid::leave_() { FixedMagneSliderBlock::leave_(); } void HingeMagneFixedRigid::loadParams_() { FixedMagneSliderBlock::loadParams_(); } void HingeMagneFixedRigid::calc_() { FixedMagneSliderBlock::calc_(); } } // namespace uking::action