#pragma once #include "Game/AI/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class HoldArrow : public ActionWithPosAngReduce { SEAD_RTTI_OVERRIDE(HoldArrow, ActionWithPosAngReduce) public: explicit HoldArrow(const InitArg& arg); void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x30 const int* mWeaponIdx_s{}; }; } // namespace uking::action