#include "Game/AI/Action/actionHoldArrowBackWalk.h" namespace uking::action { HoldArrowBackWalk::HoldArrowBackWalk(const InitArg& arg) : BackWalkEx(arg) {} void HoldArrowBackWalk::enter_(ksys::act::ai::InlineParamPack* params) { BackWalkEx::enter_(params); } void HoldArrowBackWalk::leave_() { BackWalkEx::leave_(); } void HoldArrowBackWalk::loadParams_() { BackWalkEx::loadParams_(); getStaticParam(&mHoldWeaponIdx_s, "HoldWeaponIdx"); } void HoldArrowBackWalk::calc_() { BackWalkEx::calc_(); } } // namespace uking::action