#pragma once #include "Game/AI/Action/actionBackWalkEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class HoldArrowBackWalk : public BackWalkEx { SEAD_RTTI_OVERRIDE(HoldArrowBackWalk, BackWalkEx) public: explicit HoldArrowBackWalk(const InitArg& arg); void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xc0 const int* mHoldWeaponIdx_s{}; }; } // namespace uking::action