#pragma once #include "Game/AI/Action/actionHornUseBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class HornUse : public HornUseBase { SEAD_RTTI_OVERRIDE(HornUse, HornUseBase) public: explicit HornUse(const InitArg& arg); ~HornUse() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x78 const int* mSpreadTime_s{}; // static_param at offset 0x80 const int* mTerrorLevel_s{}; // static_param at offset 0x88 const float* mSpreadDist_s{}; // static_param at offset 0x90 const int* mNoticeMaskState_s{}; }; } // namespace uking::action