#include "Game/AI/Action/actionHornUseBase.h" namespace uking::action { HornUseBase::HornUseBase(const InitArg& arg) : TimeredASPlay(arg) {} HornUseBase::~HornUseBase() = default; bool HornUseBase::init_(sead::Heap* heap) { return TimeredASPlay::init_(heap); } void HornUseBase::enter_(ksys::act::ai::InlineParamPack* params) { TimeredASPlay::enter_(params); } void HornUseBase::leave_() { TimeredASPlay::leave_(); } void HornUseBase::loadParams_() { TimeredASPlay::loadParams_(); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mSignalOnTime_s, "SignalOnTime"); } void HornUseBase::calc_() { TimeredASPlay::calc_(); } } // namespace uking::action