#include "Game/AI/Action/actionHorseDie.h" namespace uking::action { HorseDie::HorseDie(const InitArg& arg) : ksys::act::ai::Action(arg) {} HorseDie::~HorseDie() = default; bool HorseDie::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void HorseDie::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void HorseDie::leave_() { ksys::act::ai::Action::leave_(); } void HorseDie::loadParams_() { getStaticParam(&mDyingFrames_s, "DyingFrames"); getStaticParam(&mCheckIfStable_s, "CheckIfStable"); getStaticParam(&mASName_s, "ASName"); } void HorseDie::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action