#include "Game/AI/Action/actionHorseEatAction.h" namespace uking::action { HorseEatAction::HorseEatAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} HorseEatAction::~HorseEatAction() = default; bool HorseEatAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void HorseEatAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void HorseEatAction::leave_() { ksys::act::ai::Action::leave_(); } void HorseEatAction::loadParams_() { getStaticParam(&mTargetDirToStickX_s, "TargetDirToStickX"); getStaticParam(&mTargetDistOffset_s, "TargetDistOffset"); getStaticParam(&mTargetDistToStickY_s, "TargetDistToStickY"); getStaticParam(&mMaxStickXForEat_s, "MaxStickXForEat"); getStaticParam(&mMaxStickYForEat_s, "MaxStickYForEat"); getStaticParam(&mDelayFrames_s, "DelayFrames"); getDynamicParam(&mTargetActor_d, "TargetActor"); } void HorseEatAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action