#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class HorseEatAction : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(HorseEatAction, ksys::act::ai::Action) public: explicit HorseEatAction(const InitArg& arg); ~HorseEatAction() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mTargetDirToStickX_s{}; // static_param at offset 0x28 const float* mTargetDistOffset_s{}; // static_param at offset 0x30 const float* mTargetDistToStickY_s{}; // static_param at offset 0x38 const float* mMaxStickXForEat_s{}; // static_param at offset 0x40 const float* mMaxStickYForEat_s{}; // static_param at offset 0x48 const float* mDelayFrames_s{}; // dynamic_param at offset 0x50 ksys::act::BaseProcLink* mTargetActor_d{}; }; } // namespace uking::action