#include "Game/AI/Action/actionHorseEatCarriedItem.h" namespace uking::action { HorseEatCarriedItem::HorseEatCarriedItem(const InitArg& arg) : ksys::act::ai::Action(arg) {} HorseEatCarriedItem::~HorseEatCarriedItem() = default; bool HorseEatCarriedItem::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void HorseEatCarriedItem::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void HorseEatCarriedItem::leave_() { ksys::act::ai::Action::leave_(); } void HorseEatCarriedItem::loadParams_() { getStaticParam(&mThresholdForEat_s, "ThresholdForEat"); getStaticParam(&mCarriedItemPosRTYOffset_s, "CarriedItemPosRTYOffset"); getStaticParam(&mCarriedItemPosRTYWidth_s, "CarriedItemPosRTYWidth"); getStaticParam(&mDelayFrames_s, "DelayFrames"); getDynamicParam(&mTargetActor_d, "TargetActor"); } void HorseEatCarriedItem::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action