#include "Game/AI/Action/actionHorseElectricParalysis.h" namespace uking::action { HorseElectricParalysis::HorseElectricParalysis(const InitArg& arg) : ActionWithPosAngReduce(arg) {} HorseElectricParalysis::~HorseElectricParalysis() = default; bool HorseElectricParalysis::init_(sead::Heap* heap) { return ActionWithPosAngReduce::init_(heap); } void HorseElectricParalysis::enter_(ksys::act::ai::InlineParamPack* params) { ActionWithPosAngReduce::enter_(params); } void HorseElectricParalysis::leave_() { ActionWithPosAngReduce::leave_(); } void HorseElectricParalysis::loadParams_() { ActionWithPosAngReduce::loadParams_(); getStaticParam(&mPauseDelayFrames_s, "PauseDelayFrames"); getStaticParam(&mCanRiddenWhenLeave_s, "CanRiddenWhenLeave"); getStaticParam(&mASName_s, "ASName"); getStaticParam(&mThrowOffAttackRigidBodyName_s, "ThrowOffAttackRigidBodyName"); getDynamicParam(&mIsEnableThrowOffAttack_d, "IsEnableThrowOffAttack"); } void HorseElectricParalysis::calc_() { ActionWithPosAngReduce::calc_(); } } // namespace uking::action