#include "Game/AI/Action/actionHorseFollow.h" namespace uking::action { HorseFollow::HorseFollow(const InitArg& arg) : AnimalFollowBase(arg) {} HorseFollow::~HorseFollow() = default; bool HorseFollow::init_(sead::Heap* heap) { return AnimalFollowBase::init_(heap); } void HorseFollow::enter_(ksys::act::ai::InlineParamPack* params) { AnimalFollowBase::enter_(params); } void HorseFollow::leave_() { AnimalFollowBase::leave_(); } void HorseFollow::loadParams_() { AnimalFollowBase::loadParams_(); getDynamicParam(&mDistanceKept_d, "DistanceKept"); getDynamicParam(&mTargetActor_d, "TargetActor"); } void HorseFollow::calc_() { AnimalFollowBase::calc_(); } } // namespace uking::action