#pragma once #include "Game/AI/Action/actionAnimalFollowBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class HorseFollow : public AnimalFollowBase { SEAD_RTTI_OVERRIDE(HorseFollow, AnimalFollowBase) public: explicit HorseFollow(const InitArg& arg); ~HorseFollow() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0xc0 float* mDistanceKept_d{}; // dynamic_param at offset 0xc8 ksys::act::BaseProcLink* mTargetActor_d{}; }; } // namespace uking::action