#pragma once #include "Game/AI/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class HorseFreeze : public ActionWithPosAngReduce { SEAD_RTTI_OVERRIDE(HorseFreeze, ActionWithPosAngReduce) public: explicit HorseFreeze(const InitArg& arg); ~HorseFreeze() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x30 const float* mPauseDelayFrames_s{}; // static_param at offset 0x38 const bool* mCanRiddenWhenLeave_s{}; // static_param at offset 0x40 sead::SafeString mASName_s{}; // static_param at offset 0x50 sead::SafeString mThrowOffAttackRigidBodyName_s{}; // dynamic_param at offset 0x60 bool* mIsEnableThrowOffAttack_d{}; }; } // namespace uking::action