#include "Game/AI/Action/actionHorseKickBackAction.h" namespace uking::action { HorseKickBackAction::HorseKickBackAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} HorseKickBackAction::~HorseKickBackAction() = default; bool HorseKickBackAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void HorseKickBackAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void HorseKickBackAction::leave_() { ksys::act::ai::Action::leave_(); } void HorseKickBackAction::loadParams_() { getStaticParam(&mSucceedGear_s, "SucceedGear"); getStaticParam(&mASName_s, "ASName"); } void HorseKickBackAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action