#include "Game/AI/Action/actionHorseManeGrabbedAction.h" namespace uking::action { HorseManeGrabbedAction::HorseManeGrabbedAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} HorseManeGrabbedAction::~HorseManeGrabbedAction() = default; bool HorseManeGrabbedAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void HorseManeGrabbedAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void HorseManeGrabbedAction::leave_() { ksys::act::ai::Action::leave_(); } void HorseManeGrabbedAction::loadParams_() {} void HorseManeGrabbedAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action