#pragma once #include "Game/AI/Action/actionAnimalMoveGuidedBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class HorseMoveToSafePos : public AnimalMoveGuidedBase { SEAD_RTTI_OVERRIDE(HorseMoveToSafePos, AnimalMoveGuidedBase) public: explicit HorseMoveToSafePos(const InitArg& arg); ~HorseMoveToSafePos() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x78 const float* mSearchRadius_s{}; // static_param at offset 0x80 const float* mAreaThreshold_s{}; // static_param at offset 0x88 const float* mResolvePenetrationRadiusScale_s{}; // static_param at offset 0x90 const float* mResolvePenetrationSearchRadius_s{}; // static_param at offset 0x98 const bool* mSetEndIfCurrentFaceIsSafe_s{}; }; } // namespace uking::action