#include "Game/AI/Action/actionHorseMoveToTargetAction.h" namespace uking::action { HorseMoveToTargetAction::HorseMoveToTargetAction(const InitArg& arg) : AnimalMoveGuidedBase(arg) {} bool HorseMoveToTargetAction::init_(sead::Heap* heap) { return AnimalMoveGuidedBase::init_(heap); } void HorseMoveToTargetAction::enter_(ksys::act::ai::InlineParamPack* params) { AnimalMoveGuidedBase::enter_(params); } void HorseMoveToTargetAction::leave_() { AnimalMoveGuidedBase::leave_(); } void HorseMoveToTargetAction::loadParams_() { AnimalMoveGuidedBase::loadParams_(); getStaticParam(&mIsCancelRequestedPathFirst_s, "IsCancelRequestedPathFirst"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void HorseMoveToTargetAction::calc_() { AnimalMoveGuidedBase::calc_(); } } // namespace uking::action