#pragma once #include "Game/AI/Action/actionAnimalMoveGuidedBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class HorseMoveToTargetAction : public AnimalMoveGuidedBase { SEAD_RTTI_OVERRIDE(HorseMoveToTargetAction, AnimalMoveGuidedBase) public: explicit HorseMoveToTargetAction(const InitArg& arg); bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x78 const bool* mIsCancelRequestedPathFirst_s{}; // dynamic_param at offset 0x80 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action