#pragma once #include "Game/AI/Action/actionAnimalMoveGuidedBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class HorseRandomMoveAction : public AnimalMoveGuidedBase { SEAD_RTTI_OVERRIDE(HorseRandomMoveAction, AnimalMoveGuidedBase) public: explicit HorseRandomMoveAction(const InitArg& arg); void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: // static_param at offset 0x78 const float* mRadiusLimit_s{}; // static_param at offset 0x80 const float* mForwardDirDistCoefficient_s{}; // static_param at offset 0x88 const float* mDirRandomValue_s{}; // static_param at offset 0x90 const float* mDirRangeDegree_s{}; // static_param at offset 0x98 const float* mRejectDistRatioByNavMeshQuery_s{}; // static_param at offset 0xa0 const bool* mIsCancelRequestedPathFirst_s{}; }; } // namespace uking::action