#include "Game/AI/Action/actionHorseReinsBindAction.h" namespace uking::action { HorseReinsBindAction::HorseReinsBindAction(const InitArg& arg) : HorseReinsDefaultAction(arg) {} HorseReinsBindAction::~HorseReinsBindAction() = default; bool HorseReinsBindAction::init_(sead::Heap* heap) { return HorseReinsDefaultAction::init_(heap); } void HorseReinsBindAction::enter_(ksys::act::ai::InlineParamPack* params) { HorseReinsDefaultAction::enter_(params); } void HorseReinsBindAction::leave_() { HorseReinsDefaultAction::leave_(); } void HorseReinsBindAction::loadParams_() { HorseReinsDefaultAction::loadParams_(); getDynamicParam(&mIsLeftBind_d, "IsLeftBind"); getDynamicParam(&mIsRightBind_d, "IsRightBind"); getDynamicParam(&mRider_d, "Rider"); getDynamicParam(&mHorse_d, "Horse"); } void HorseReinsBindAction::calc_() { HorseReinsDefaultAction::calc_(); } } // namespace uking::action