#include "Game/AI/Action/actionHorseReturnToSafePos.h" namespace uking::action { HorseReturnToSafePos::HorseReturnToSafePos(const InitArg& arg) : ksys::act::ai::Action(arg) {} HorseReturnToSafePos::~HorseReturnToSafePos() = default; bool HorseReturnToSafePos::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void HorseReturnToSafePos::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void HorseReturnToSafePos::leave_() { ksys::act::ai::Action::leave_(); } void HorseReturnToSafePos::loadParams_() { getStaticParam(&mStartFadeOutFrame_s, "StartFadeOutFrame"); getStaticParam(&mHiddenFrames_s, "HiddenFrames"); getStaticParam(&mASName_s, "ASName"); } void HorseReturnToSafePos::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action