#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class HorseRiddenByPlayer : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(HorseRiddenByPlayer, ksys::act::ai::Action) public: explicit HorseRiddenByPlayer(const InitArg& arg); ~HorseRiddenByPlayer() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mMaxAcceleration_s{}; // static_param at offset 0x28 const float* mSlideToCurveRatio_s{}; // static_param at offset 0x30 const float* mTiredFramesAfterGearTop_s{}; // static_param at offset 0x38 const float* mCheckFramesSootheAtFirstRun_s{}; // static_param at offset 0x40 const float* mCheckFramesSootheAfterRun_s{}; // static_param at offset 0x48 const float* mCheckFramesSootheAfterGearTop_s{}; // static_param at offset 0x50 const float* mCheckFramesSootheAfterJump_s{}; // static_param at offset 0x58 const float* mCheckFramesSootheAfterResist_s{}; // static_param at offset 0x60 const float* mCheckFramesAccInputAfterResist_s{}; // static_param at offset 0x68 const float* mMinFramesForRunSoothe_s{}; // static_param at offset 0x70 const float* mFamiliarityEffectDelayFrames_s{}; // static_param at offset 0x78 const float* mChargeRecoveryFrames_s{}; // static_param at offset 0x80 const float* mChargeRecoveryFramesSecondly_s{}; // static_param at offset 0x88 const float* mChargePenaltyFrames_s{}; // static_param at offset 0x90 const float* mSwitchFramesByTemperature_s{}; // static_param at offset 0x98 const float* mForwardBentFramesAtGearTop_s{}; // static_param at offset 0xa0 const float* mFallHeightForPlayingAS_s{}; // static_param at offset 0xa8 const float* mFallHeightForPlayingASInRunning_s{}; // static_param at offset 0xb0 const float* mFallRayCastLength_s{}; // static_param at offset 0xb8 const float* mFamiliarityThresholdOfRailTrace_s{}; // static_param at offset 0xc0 const float* mFamiliarityThresholdOfResist_s{}; // static_param at offset 0xc8 const float* mFamiliarityThresholdOfWaitAngry_s{}; // static_param at offset 0xd0 const float* mResistGearDownProbability_s{}; // static_param at offset 0xd8 const float* mResistChangeSteeringProbability_s{}; // static_param at offset 0xe0 const float* mResistChangeSteeringMinFrames_s{}; // static_param at offset 0xe8 const float* mResistChangeSteeringMaxFrames_s{}; // static_param at offset 0xf0 const float* mResistChangeSteeringInputRange_s{}; // static_param at offset 0xf8 const float* mFramesPlayAngryWhileResist_s{}; // static_param at offset 0x100 const float* mDelayFramesResistGearDown_s{}; // static_param at offset 0x108 const float* mDelayFramesResistChangeSteering_s{}; // static_param at offset 0x110 const float* mStressDecBySoothe_s{}; // static_param at offset 0x118 const float* mStressIncByImpossibleAcc_s{}; // static_param at offset 0x120 const float* mStressIncByEnemy_s{}; // static_param at offset 0x128 const float* mStressIncByDamage_s{}; }; } // namespace uking::action