#include "Game/AI/Action/actionHorseRideAttack.h" namespace uking::action { HorseRideAttack::HorseRideAttack(const InitArg& arg) : HorseRideLookWait(arg) {} HorseRideAttack::~HorseRideAttack() = default; bool HorseRideAttack::init_(sead::Heap* heap) { return HorseRideLookWait::init_(heap); } void HorseRideAttack::enter_(ksys::act::ai::InlineParamPack* params) { HorseRideLookWait::enter_(params); } void HorseRideAttack::leave_() { HorseRideLookWait::leave_(); } void HorseRideAttack::loadParams_() { HorseRideLookWait::loadParams_(); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mJustAvoidSideDist_s, "JustAvoidSideDist"); getStaticParam(&mJustAvoidBackDist_s, "JustAvoidBackDist"); getStaticParam(&mJustAvoidAngle_s, "JustAvoidAngle"); } void HorseRideAttack::calc_() { HorseRideLookWait::calc_(); } } // namespace uking::action