#pragma once #include "Game/AI/Action/actionHorseRideCommandBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class HorseRideCommand : public HorseRideCommandBase { SEAD_RTTI_OVERRIDE(HorseRideCommand, HorseRideCommandBase) public: explicit HorseRideCommand(const InitArg& arg); ~HorseRideCommand() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x50 const int* mCommandTiming_s{}; }; } // namespace uking::action