#pragma once #include "Game/AI/Action/actionHorseRideCommand.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class HorseRideDynSetGearCommand : public HorseRideCommand { SEAD_RTTI_OVERRIDE(HorseRideDynSetGearCommand, HorseRideCommand) public: explicit HorseRideDynSetGearCommand(const InitArg& arg); ~HorseRideDynSetGearCommand() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x58 int* mGear_d{}; }; } // namespace uking::action