#pragma once #include "Game/AI/Action/actionHorseRide.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class HorseRideLookWait : public HorseRide { SEAD_RTTI_OVERRIDE(HorseRideLookWait, HorseRide) public: explicit HorseRideLookWait(const InitArg& arg); ~HorseRideLookWait() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x30 const float* mRotRatio_s{}; // static_param at offset 0x38 sead::SafeString mASName_s{}; // dynamic_param at offset 0x48 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action