#pragma once #include "Game/AI/Action/actionHorseRideCommand.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class HorseRideMoveCommand : public HorseRideCommand { SEAD_RTTI_OVERRIDE(HorseRideMoveCommand, HorseRideCommand) public: explicit HorseRideMoveCommand(const InitArg& arg); ~HorseRideMoveCommand() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x58 const int* mGear_s{}; }; } // namespace uking::action