#include "Game/AI/Action/actionHorseRideOneTimeViewASPlay.h" namespace uking::action { HorseRideOneTimeViewASPlay::HorseRideOneTimeViewASPlay(const InitArg& arg) : HorseRideViewWait(arg) {} HorseRideOneTimeViewASPlay::~HorseRideOneTimeViewASPlay() = default; bool HorseRideOneTimeViewASPlay::init_(sead::Heap* heap) { return HorseRideViewWait::init_(heap); } void HorseRideOneTimeViewASPlay::enter_(ksys::act::ai::InlineParamPack* params) { HorseRideViewWait::enter_(params); } void HorseRideOneTimeViewASPlay::leave_() { HorseRideViewWait::leave_(); } void HorseRideOneTimeViewASPlay::loadParams_() { HorseRideViewWait::loadParams_(); } void HorseRideOneTimeViewASPlay::calc_() { HorseRideViewWait::calc_(); } } // namespace uking::action