#include "Game/AI/Action/actionHorseRideWait.h" namespace uking::action { HorseRideWait::HorseRideWait(const InitArg& arg) : HorseRide(arg) {} HorseRideWait::~HorseRideWait() = default; bool HorseRideWait::init_(sead::Heap* heap) { return HorseRide::init_(heap); } void HorseRideWait::enter_(ksys::act::ai::InlineParamPack* params) { HorseRide::enter_(params); } void HorseRideWait::leave_() { HorseRide::leave_(); } void HorseRideWait::loadParams_() { HorseRide::loadParams_(); getStaticParam(&mTime_s, "Time"); getStaticParam(&mTimeRand_s, "TimeRand"); } void HorseRideWait::calc_() { HorseRide::calc_(); } } // namespace uking::action